<?xml version="1.0" encoding="utf-8"?>
<GameConfig>
<gameSpecific>
<level id="shared">
<!-- Used to determine per level settings. Each replay of the game changes to a different level -->
<!-- If only one level is defined, that will always be used each replay. -->
<levelProperties>
<iconBarPosition x="938.5" y="963"/>
<iconBarHidePosition x="938.5" y="1260"/>
<iconBarHideTime>0.3</iconBarHideTime>
<itemBarColors>
<item id="1">
<color>0xffffff</color>
</item>
</itemBarColors>
<itemBarImages>
<item id="1">
<image>bar_1</image>
</item>
</itemBarImages>
<feedbackMessages>
<type id="positive">
<background>feedbackNotification</background>
<strings type="array">good,great,nice,awesome</strings>
</type>
<type id="negative">
<background>NegativeFeedbackNotification</background>
<strings type="array">oops,ouch</strings>
</type>
</feedbackMessages>
<feedbackArea h="360" w="937" x="596" y="396"/>
<levelCompleteNotifcation>levelCompleteNotification</levelCompleteNotifcation>
<levelCompleteStrings type="array">levelUp</levelCompleteStrings>
<levelCompleteSFX>levelCompleteSFX</levelCompleteSFX>
<hintSpotFX>hintSpotFX</hintSpotFX>
<hintLineFX>hintLineFX</hintLineFX>
<levelCompleteTimeBonusNotification>timeBonusNotification</levelCompleteTimeBonusNotification>
<timeBonusTimeMeasurementStringKey>timeBonusMeasurement</timeBonusTimeMeasurementStringKey>
<showGameIntroOnHardDifficulty>false</showGameIntroOnHardDifficulty>
</levelProperties>
<precollectedStickers>[]</precollectedStickers>
</level>
</gameSpecific>
</GameConfig>