flySpeedHorizontal;13;
flySpeedVertical;13;
maxHPAircraft;999;
maxAmmoAircraft;-1;
bodyRotLerpSpeed;0.02;
machineGunLerpSpeed;6;
maxTimeToGetOut;5;
maxTimeToTint;0.13;
originalVelXLerpSpeed;0.1;
machineGunDamage;4;
missileDamage;15;
machineGunOffset;7;
bulletImpactVFX      ;timelineFX/air/rocketLauncher
//;---;die
dieVelocityX;2;
dieVelocityY;6;
dieBlinkTime;0.5;
dieBlast;smallBlast;
dieBlastTimer;0.4;
respawnMoveSpeed;10;
hurtBlinkTime;2;
