swimSpeedHorizontal;8;
swimSpeedVertical;7;
maxHPSubmarine;15;
maxAmmoSubmarine;-1;
bodyRotLerpSpeed;0.02;
machineGunLerpSpeed;5;
maxTimeToGetOut;5;
maxTimeToTint;0.13;
originalVelXLerpSpeed;0.1;
machineGunDamage;2;
missileDamage;5;
machineGunOffset;7;
//;---;die
dieVelocityX;2;
dieVelocityY;6;
dieBlinkTime;0.5;
dieBlast;smallBlast;
dieBlastTimer;0.4;
hurtBlinkTime;2;
