runSpeedTank         ;10
maxHPTank            ;5
maxAmmoTank          ;-1
machineGunLerpSpeed  ;10
maxTimeToGetOut      ;0.5
maxTimeToTint        ;0.13
originalVelXLerpSpeed;0.1
machineGunDamage     ;1.4
missileDamage        ;7
machineGunOffset     ;7
bouncyBallImpactVFX  ;timelineFX/air/enemyChaserImpact
//------             ;
dieVelocityX         ;2
dieVelocityY         ;6
dieBlinkTime         ;0.5
dieBlast             ;smallBlast
dieBlastTimer        ;0.4
hurtBlinkTime        ;2
