HP                          ;1500
acidicBodyDamage            ;1
range                       ;1000
hurtVelocityX               ;3
smallHurtVelocityX          ;1.5
standLoop                   ;1
//---FormationAttack        ;attributes
formationName               ;trangle3,square,trangle3,square
objectAnim                  ;energyBall60,energyBall70,energyBall90
formationAnimationSpeed     ;0.5f
formationAttackSpeedX       ;5
//---HP                     ;Regen
healingPerSec               ;15
doorOpenDelayTime           ;4
headWeakSpotHP              ;150
hpRegenAnimLoop             ;25
hpRegenStartPercent1        ;50
hpRegenStartPercent2        ;20
//---Anticipated            ;Attack
anticipatedAttackLoop       ;3
anticipatedAttackBulletSpeed;60
anticipatedAttackBulletDmg  ;2
//---Chaser                 ;Attack
chaserAttackLoop            ;1
waitingChaserAttackLoop     ;1
chaserAttackBulletDmg       ;1
chaserAttackBulletSpeed     ;4
//---Missile                ;Attack
markedMissileAttackLoopMin  ;6
markedMissileAttackLoopMax  ;8
handWeakSpotHP              ;2
//                          ;--                                    ;Hand;Smasher
handSmasherLoop             ;2
handExplosionVFX            ;timelineFX/air/rocketLauncher
startAttacks                ;false
// During Chasing
chaseAttackLoop             ;1
chaseLoop                   ;1
