HP                    ;1000
speed                 ;20
gravity               ;2
maxDownwardVelocity   ;6
acidicBodyDamage      ;1
range                 ;10 //used to check if player is under laser
restTimer             ;0.5f
removeOnExplosion     ;false
//vehicle_mode        ;
missileAttackGunHP    ;100
airAttackGunHP        ;100
missileAttackDamage   ;1
airAttackDamage       ;1
//dino_mode           ;
grenadeDamage         ;1
bounceBallDamage      ;1
spiralAttackDamage    ;1
//heli_mode           ;
smallBulletDamage     ;1
rotationalBulletDamage;1
laserDamage           ;1
airGunExplosionVFX    ;timelineFX/templates_inAir/inAir_small
missileGunExplosionVFX;timelineFX/blast_ground/small_bot
bouncyBallImpactVFX   ;timelineFX/air/enemyChaserImpact
backBodyExplosionVFX  ;timelineFX/air/enemyChaserImpact