HP;5000
stunnedHP;1000
speed;9
acidicBodyDamage;40
gravity;0.5
maxDownwardVelocity;10
range;300
facePlayer;true
timeBetweenEnemySpawn;2
dieVelocityX;4
dieVelocityY;4
dieBlinkTime;1
standStateCount;1
attackStateCount;4
stundStateCount;5
plasmaBulletDamge;1
roundBulletDamage;1
gunBulletDamage;1
walkLoopCount;3
bulletSpeed;8
;
//---Boss;Scene
cinematicNode1;Cinematic_Node.019
cinematicNode3;Cinematic_Node.021
