HP;1500
speed;2
damage;40
gravity;0.5
maxDownwardVelocity;15
range;300
facePlayer;true
timeBetweenEnemySpawn;2
dieVelocityX;4
dieVelocityY;4
dieBlinkTime;1
restTimer;2
colorBombDamage;1
colorBombHp;5
colorBombSpeed;25
machineGunDamage;1
machineGunHp;3
machineGunSpeed;5
attackLoop;3
dieBlastTime;0.3
randomBlasts;inAirExplosionBIG,launcherExplosion,normalExplosion1
bigBlast;normalExplosion1
