HP                   ;800
speed                ;4
acidicBodyDamage     ;1
bulletDamage         ;1
gravity              ;0.1
maxDownwardVelocity  ;9
range                ;300
facePlayer           ;true
timeBetweenEnemySpawn;1
dieVelocityX         ;4
dieVelocityY         ;4
dieBlinkTime         ;1
restTimer            ;1
throwBotsAttackLoop  ;5
shootMovingDistance  ;145-146
dashAttackDamage     ;2
machineAttackDamage  ;2
grenadePathType      ;high
grenadeSpeed         ;12
grenadeGravity       ;0.2
dieBlastTime         ;0.3
randomBlasts         ;inAirExplosionBIG,launcherExplosion,normalExplosion1
bigBlast             ;normalExplosion1
walkTargetX          ;0
explosionVFX         ;timelineFX/air/enemyChaserImpact
roundBulletsInterval ;0.2
roundBulletSpeed     ;3
straightBulletSpeed  ;2
intervalBulletSpeed  ;3

//---Boss Scene
isBossScene          ;false
cinematicNode1       ;Cinematic_Node.019
cinematicNode3       ;Cinematic_Node.021