HP                          ;250
speed                       ;2
acidicBodyDamage            ;1
bulletDamage                ;1
gravity                     ;0.5
maxDownwardVelocity         ;10
range                       ;300
facePlayer                  ;true
timeBetweenEnemySpawn       ;2
dieVelocityX                ;4
dieVelocityY                ;4
dieBlinkTime                ;1
                            ;
maxFlyWaves                 ;5
maxFlyShots                 ;4
maxStandingBullets          ;10
fountainAttackLoop          ;40
rollDuration                ;5
randomBlasts                ;inAirExplosionBIG,launcherExplosion,normalExplosion1
bigBlast                    ;normalExplosion1
dieBlastTime                ;0.4
walkTargetX                 ;0
sideCollidingBulletImpactVFX;timelineFX/templates_inAir/inAir_small
flyingShootMuzzleVFX        ;additiveSpine/antTank_muzzle5

//--- Boss Scene
isBossScene                 ;false
cinematicNode1              ;Cinematic_Node.019
cinematicNode3              ;Cinematic_Node.021